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Thursday, September 25, 2014
Social Media & Me: #fail
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Participatory Culture
As I read our module 2 assignments, I was struck by
how much I saw my children described in the articles. My children are definitely a part of a Participatory
Culture, described in Henry Jenkins’ article, “Confronting the Challenges of
Participatory Culture: Media Education for the 21st Century.”
Just like the young entrepreneurs in the article, my son is easily frustrated with school, often learning more from his games than from his teachers. He will spout some interesting fact to impress me, I ask him where he learned it at, and he informs me he learned it from his game. Very rarely does he get excited about what he learns (or doesn’t learn) in school. My daughter will show me her newest animated creation she made for “her group” in the latest Roblox game, and I can’t help but be fascinated. I ask her where she learned how to do that, she informs me she watched a video on YouTube. Participatory culture is defined by Jenkins as having “relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing creations with others, some type of informal mentorship whereby what is known by the most experienced is passed along to novices, members who believe that their contributions matter, and members who feel some degree of social connection with one another” (5). Furthermore, “all must be free to contribute […and…] they must believe that what they contribute will be appropriately valued” (6).
My children’s participation in the online games they play meet all of these requirements – they are constantly creating their own worlds. They learn how to create their real life friends or from friends in the game. My son learns about the workings of an Army from “mentors” in the American Revolutionary War Roblox game he plays. They feel as if they have some kind of connection to the people who are in their groups, often referring to them as friends and seeking these same players out in other versions of Roblox. My daughter feels that the creations she puts together for her group will improve their playtime. They contribute without hesitation and feel their “presence” within the game is essential to the well-being of the other online players.
Of course, the fact that my children are a part of this participatory culture brings on a variety of issues and challenges, many of which Jenkins goes on to discuss in his article. However, my feelings towards them participating in this online world have been altered greatly since they first discovered it. As long as I put the appropriate boundaries in place and provide the needed guidance, this online world – this Particpatory culture – functions as an important part of their growing process.
Just like the young entrepreneurs in the article, my son is easily frustrated with school, often learning more from his games than from his teachers. He will spout some interesting fact to impress me, I ask him where he learned it at, and he informs me he learned it from his game. Very rarely does he get excited about what he learns (or doesn’t learn) in school. My daughter will show me her newest animated creation she made for “her group” in the latest Roblox game, and I can’t help but be fascinated. I ask her where she learned how to do that, she informs me she watched a video on YouTube. Participatory culture is defined by Jenkins as having “relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing creations with others, some type of informal mentorship whereby what is known by the most experienced is passed along to novices, members who believe that their contributions matter, and members who feel some degree of social connection with one another” (5). Furthermore, “all must be free to contribute […and…] they must believe that what they contribute will be appropriately valued” (6).
My children’s participation in the online games they play meet all of these requirements – they are constantly creating their own worlds. They learn how to create their real life friends or from friends in the game. My son learns about the workings of an Army from “mentors” in the American Revolutionary War Roblox game he plays. They feel as if they have some kind of connection to the people who are in their groups, often referring to them as friends and seeking these same players out in other versions of Roblox. My daughter feels that the creations she puts together for her group will improve their playtime. They contribute without hesitation and feel their “presence” within the game is essential to the well-being of the other online players.
Of course, the fact that my children are a part of this participatory culture brings on a variety of issues and challenges, many of which Jenkins goes on to discuss in his article. However, my feelings towards them participating in this online world have been altered greatly since they first discovered it. As long as I put the appropriate boundaries in place and provide the needed guidance, this online world – this Particpatory culture – functions as an important part of their growing process.
Saturday, September 13, 2014
Innovations That Excite
As I think back over the history of literacy, I am amazed at how far we have come, but maybe even more amazed at the entire process as a whole. We take for granted all of this technology that surrounds us, ignoring the long road it took us to get to where we are today. From communicating through pictorial representations that required painstaking methods to record whatever needed to be recorded, to being able to write a whole blog at a rate of 70 words per minute, almost keeping up with your thoughts as they tumble out of your brain. New technology spills out at almost the same rate. You buy a phone or laptop one month, and by the next month, its "old" technology. I made a timeline on the history of literacy, and as the years advanced, the timeline became more crowded. It went from just a few innovations within the span of hundreds of years, to new innovations every decade, to so much new technology that if I were to put every single new one on the timeline I wouldn't have room to fit them all. The thought of the next phase on the "cutting edge list" both excites me and makes me nervous at the same time. The human race is one of big imaginations. We must be to have come so far and invented so much. We have "imagined" so many movies about what new technology can bring - both good and bad. But no worries - the good guy always wins....right?
Thursday, September 11, 2014
Social Media and Me: bff's
Admittedly, I have dragged my feet, only using the bare necessities in order to stay connected. But in taking this class, I have decided to stop dipping my toes in the water and just jump in instead. So....here goes nothing....
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